
Competition is Inevitable, War Is Not: Using Games to Rethink the U.S.-Chinese Relationship
Benjamin Jensen and Mark Montgomery argue that various forms of gaming are essential for twenty-first century elected leaders. Tabletop exercises, crisis simulations, and wargames, they argue, are critical tools in visualizing matters like technology and intellectual property in the context of great power competition between the United States and China.
Accurately describing and visualizing strategy requires that individuals engage in competitive decision-making. ‘This logic,’ the authors write, ‘makes games and strategy natural bedfellows.’ They make the case that gaming utilizing modern methods can clear the minds of elected officials and help them prioritize the content and types of hearings, legislation, and budgets needed to compete in the twenty-first century.
